![]() That, alone, is an impressively long game, but we’re going to be completely honest: we skipped a lot of side quests, and didn't complete all of the different Faction's quests. We finished the main campaign in just over 40 hours of play. It’s an awesome premise, and one that plays into the story very well. Lucky for the world, your character doesn’t really care all that much about fate. And there’s more bad news: Gadflow isn’t fated to be slain by any mortals. Even though they’re usually peaceful and benevolent, they’ve recently been riled up by Gadflow, an evil maniac with motives that expand well beyond wiping out all mortal life. Which is great, because the Fae are on track to wreck up everything. Turns out that since your pre-destined book of destined fate or whatever was closed upon your death, you’re free from its binds, and you’re the first person in Amalur who is truly free to do… anything, really. Even stranger, Fateweavers – gifted individuals who can read the threads of fate and accurately predict your future – can’t see a thing. The gnome that resurrected you has disappeared. After being killed in battle you’re resurrected by a mysterious contraption called the Well of Souls, which is destroyed almost immediately after your revival. ![]()
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